Leveling Up

Leveling Up

To gain levels normally in a non-favored PC class, one must acquire training, practice facilities, or outside knowledge. You may want to build some of these things into your lair, or look for them in your explorations. One can simply self-teach in a non-favored PC class without meeting these requirements, but at a 20% XP penalty. Characters leveling up in their favored class don’t have to meet these requirements, but get small XP bonuses if they do.

Here’s the list of requirements for each class:

Barbarian

1st Level:

  • some way of learning to control rage. This is different for each barbarian.
  • instruction from an existing Barbarian.

Additional Levels:
none; self-taught.

Bard

1st Level:

  • instruction from an existing Bard. (self-taught after that)

Additional Levels:

  • source of mundane knowledge (elder, existing bard, or general library). (ablative, but a good one will last several levels.)
  • source of arcane knowledge (bard, wizard, sorcerer, spellbook, or magical library). (ablative, but a good one will last several levels.)
  • an instrument (if applicable).
  • regular performances for a crowd.

Cleric

1st & Additional Levels:

  • shrine to your god or power, with expensive idol. Must be consecrated in an appropriate ritual.
  • appropriate sacrifice or ongoing acts, reaffirming devotion.

Druid

1st Level:

  • instruction from an existing Druid. (self taught after that)

Additional Levels:

  • grove, standing stones, pool, or similar place of worship, restricted to access only by druids. Generally physically elaborate and often labor intensive but not expensive.

Fighter

1st & Additional Levels:

  • gymnasium, containing weight-training equipment, wooden practice weapons, wood and leather practice dummies, space to spar, etc.
  • metal armor to practice in.
  • instruction from an existing Fighter of at least the level you’re gaining.

Monk

1st & Additional Levels:

  • monastery, allowing both quiet meditation and physical training. As fighter gymnasium, plus extra space, minus some equipment.
  • instruction from an existing Monk of at least the level you’re gaining.

Paladin

1st & Additional Levels:
as both cleric and fighter. Paladins can learn from other Paladins, or from Fighters.

Ranger

1st Level:

  • instruction from an existing Ranger. (self-taught thereafter)

1st, 5th Level:

  • a kill of your favored enemy (ablative)

2nd, 6th Level:

  • archery range (for bow specialists) or gymnasium (for two-weapon specialists).
  • instruction from another ranger of the same style, or from a Fighter, of at least the level you’re gaining.

3rd Level:

  • access to a hex of your favored terrain

Rogue

1st Level:

  • instruction from an existing Rogue. (self-taught thereafter)

1st & Additional Levels:

  • a lock, a trap, and tools. (the lock and trap are ablative)
  • a successful backstab of a new kind of creature, or access to corpses, or a source of anatomy knowledge. (ablative)

Sorcerer

(varies by bloodline. never trained; like cleric rather than wizard.)
1st & Additional Levels:

  • close contact with some thing or creature appropriate to your bloodline, or act like your bloodline.
  • maintain a living space in keeping with your bloodline.

Wizard

1st Level:

  • instruction from an existing Wizard. (self-taught thereafter)

1st & Additional Levels:

  • a source of arcane knowledge (another wizard or sorcerer of at least the level you’re gaining, a magical library, or new spellbook(s)) (ablative, but a good one will last you several levels).
  • arcane laboratory. expensive, delicate, and requires a moderate amount of space.

Training Facilities

Gymnasium requirements:
  • 20’ x 20’ indoor space
  • Training Equipment (as Luxury Furniture)
Monastery requirements:
  • 20’x 40’ indoor space
  • Training Equipment (as Utilitarian Furniture)
Arcane Laboratory requirements:
  • 20’ x 20’ indoor space
  • Workbenches (as Utilitarian Furniture x2)
  • Laboratory Glassware (as Glassware, DC 18, 20gp per level to be gained)
  • Exotic reagents (ablative; 20gp per level to be gained)
Shrine requirements:
  • 10’ x 10’ indoor space
  • varies by faith, but idol or altar should usually be ~30gp or equivalent effort

Leveling Up

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